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Post by Steve King (Admin) on Apr 14, 2009 17:49:22 GMT -6
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Post by Steve King (Admin) on Apr 14, 2009 17:54:06 GMT -6
The way that I play is a bit different. First off, my 3 holes are centered with the board at are 4" in diameter each, evenly spaced apart with the board. The scoring is the same, 1, 3, 5, however, all points count (no cancelling/negating). You play to exactly 21 and to end the game, the person who hits 21 first must land the last washer on the top of the board platform.
You can use 3 or 4 washers ranging in size from 2" to 3 1/2". I have all sizes of washers and play different washers based on the challenge I want (or who I'm playing with). If playing kids, then 2" is best. If playing drunk adults, well, I leave it to you to decide. ;D
An example of going over 21 would be as follows: I'm currently at 18 and toss a 5 pointer. I add up the points like so without going over 21 -----------------> 19, 20, 21, 20, 19. So now I'm at 19 points. I need to get 2 points and one on the board to win. If I go over, then I go back the excess points I exceed 21.
Some people play if one scores 11 before the other scores any points, then they automatically win, hence a skunk.
It's that simple folks!
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Post by tiberiusk on Jun 8, 2010 9:47:57 GMT -6
My neighbor and I have added a little twist to the common cancelling rule: Green gets one washer in the 5 hole: 5 points, Green Then, Red gets one washer in the 5 hole: Points cancel Then, Red gets another washer in the 5 hole: 5 points, Red. -5 points, Green. This rule is recommended only for very good-natured players!
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Post by Steve King (Admin) on Apr 10, 2014 19:46:58 GMT -6
Here are another set of rules. Holes are pointed, 1-3-5pts, 5 being the furthest away.
Here are the basic rules for playing on 3 Hole washer boards. The scoring system is very easy. The washer boards will face long ways and not sideways. The hole closest to you is worth 1 point, the middle hole is 3 points and the hole furthest from you is worth 5 points.
The distance between your washer boards should be 10' from front of board to the front of the opposite board.
To determine who will "pitch" first to start the game each player will toss one washer toward the opposite board and whomever gets closest to the highest point hole will be the first to throw. This is called the "Diddle". After the game has started the person or team who scored last throws first. Player A will pitch their 4 washers (one at a time) toward the opposite board followed by player B. Scoring is determined after both players have pitched all of their washers. Only 1 player may score per round but can score points for all washers that are closer than their opponents. (a round is when each player has thrown all 4 washers). Points will cancel meaning that if Team of Player A gets a 3 pointer and Team/Player B gets a 5 pointer then team B gets 2 points. The winner is the first team to reach 21 points. A Skunk can be called when the lead is 11-0 or a "Whitewash" can be called at 17-2.
Source: Bombat Washers
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Post by Steve King (Admin) on Apr 10, 2014 19:49:38 GMT -6
And yet another version of rules for 3-hole that may have similarities with the above previous rules:
3 Hole Board Rules:
Setup: Two boards are placed 10' apart. Distance is to be measured from the front of the boards. Players must pitch from behind the board at their feet, towards the opposite board located ten feet away. The hole closest to you is worth 1 point, the middle hole is 3 and the furthest from you is 5 points. To determine who plays first, a round of pitches is in order – highest points or closest to any hole throws first.
Player 1 (we’ll call him Bob) will pitch his 4 washers (one at a time, Bob) toward the opposite board followed by Player B (Dave). Scores are determined after both Bob and Dave have pitched all of their washers (the round).
Only 1 player may score per round, but he/she can score points for any and all washers that are closer than their opponent's closest washer. Points will also cancel each other out.
For example: If Dave pitches first and puts in a 3-pointer, and Bob comes along and drops a 3-pointer on top of Dave’s (caps it), then there is no score – Bob just saved his own skin by knocking out Dave’s 3 points for that cup.
If Bob sinks a 1 pointer and Dave drains a 5 pointer then Dave will receive 4 points for that round, and Bob will receive some choice smack-talk from Dave. After that round, Dave would then pitch first, as he scored on the previous round – (Last Points Pitches First). The winner is the first player to reach 21 points. A Skunk is called at 11-0.
For those of you who have all day, and want to play precision-style, you can also play "Busts" which means you have to reach 21 points exactly. If you go over 21 points you drop back to 13 points and must try again for 21. This version of the game can carry on for a while, so be sure to check your beverage supply before beginning. It is considered good washer etiquette to skip on “Busts” if there is a line of challengers, in the interest of moving the game along.
Additionally, some players opt to score “leaners”, (a washer that is over the lip of any cup, but not dropped into the cup). This would score 2 points, regardless of the hole it leans on.
Then, of course, you can throw out any or all of these rules and custom design your own set of rules. Just make sure EVERYONE knows ALL of the rules before you start pitching washers.
Team play: Pretty simple. To level the playing field, and to avoid whining, try to position the boards where pitching into the sun is not to the advantage of either team. Bob and Dave stand behind one board. Bob’s team partner Sue stands at the opposite board from Bob and pitches towards (not AT) Bob. Jill, Dave’s team partner, is pitching at the same board standing next to Sue. They will become fast friends and probably carry the boys at this game. Points are scored as teams. First team to hit 21 points wins.
Source: Custom Washer Boards
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