Post by Steve King (Admin) on Apr 10, 2014 20:05:24 GMT -6
Bust - When a player goes over 21 points. If you go over 21 points your score is reduced by the number of points you scored to cause you to exceed 21.
Cap - When an opposing player lands a washer inside the cup after the previous player has already tossed a washer inside the cup.
Cup - The recessed circular targets in each pit/box/board.
Cupper - When a washer lands inside the cup.
Diddle - Pitch that decides who starts the new game. Every player throws one washer at the opposite cup. The washer closest to the cup, or in the cup, goes first. Player tossing the second closest to the cup goes next, and so forth.
Full Term - When a contestant has scored at least 2 points, there is no possibility of a skunk or whitewash and the game is said to be going to full term or term. A game of at least 21 points.
Hanger - A washer that hangs over the lip of the cup, but isn't in the cup.
On the Fly - Washers that land directly in the cup, without first striking the pit/box/board.
Pit - The area around the cup, approximately 5' x 3', often framed with wood or tape.
Round - When each player completes their toss. No washers should be removed until all players have completed their toss and scores have been tallied.
Skunk - Reaching a score of 11 points before your opponent scores at all. (11-0). The player with 0 points is eliminated from further play for that game.
Slider - Washers that land and slide in the cup.
Throw - One throw consists of tossing all three or four washers, one at a time.
Whitewash - Reaching a score of 17 points and your opponent has scored only 1 point. (17-1). The player with 1 point is eliminated from further play.